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Post by dora on Feb 4, 2020 19:37:38 GMT
Dora - Keep
Vortex - Keep/Rework?
Scarlet Witch - Axe
Kiri Hotoke - Keep
Psylocke - Keep
Aurrora Bohan - Keep/VRP Version
Danger & DRAGON - Keep/Rework?
Lycan - Axe
Porcelain - Keep/VRP Version
Hornet - Axe/Rework
Aura Lennox-Gilmore - Keep
Rayne - Axe/Rework
Gaia - Keep/VRP Version
Mika Ren - Retire/Kill Off?/Plot
Jack Spicer - Axe/NPC
Warbird - Axe
Magma/Sunspot - Axe
Wicked - Axe/Rework
Rogue - Axe/Plot?
Prototype - Axe/Rework?
Angel - Keep/Plot
Domino - Keep/Plot/Rework/Axe?
Karina - Keep
Lexi - Keep
Black Mamba - DEAD (Almost - Needs to be RPed?)
Asp - Keep
Ariel - Monster Collector
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Post by dora on Feb 19, 2021 1:08:08 GMT
Name: Kolya Kuzmayevich Kuznetsov Alias: Lycan Race: Lycanthrope Gender: Male Age: 25 Height: 6'2 Weight: 172 lbs Hair: Blond/Light Brown Streaks Eyes: White/Silver Alignment: Neutral (Good) Personality: Kolya is a very kind, good natured being, with strong moral qualities. Wanting nothing more than to purify the world of evil, he's found himself in a situation that causes constant conflict within his heart. A lost soul, looking for release, Kolya often sees his own death, and it is glorious. For whatever reason, the world keeps his heart beating, and in every day in which is does, he swears to serve it. Team: None Faction: Solo Operative Good
|S t a t i s t i c s |
Strength: 1 = 1 Agility: 1 = 1 Accuracy: 2 = 2 Durability: 1 = 1 Will Power: 1 = 1
Strength: 3 = 3 Agility: 5 = 5 Accuracy: 4 = 4 Durability: 2 = 2 Will Power: 1 = 1 IQ: 4 Wealth: 2
|P o w e r s|
Normal Form
Extended Life [400xp (400)] {No Level} Upon being bite by another Lycanthrope, Kolya's body was infected with the werewolf virius, effecting him in many different ways. One particular effect, was an unnaturally long life. Unfortunately just how long a werewolf can live is unknown, for none are known to have outlived the hunters forever hunting them. [Young Immortal]
Shapeshifting [50xp (500)] {Level 10} Another ability given to those with the Lycan virus, is the ability to transform into that of a wolf. The only difference to the human naked eye, would be the slight elongation of a werewolf's wolven form, as opposed to their natural cousins. [Only One Type (Wolf)]
Enhanced Healing [400xp (400)] {Level 1} One of the most important aspects of the Lycan, debatably, is their ability to heal from wounds received. Unless given a fatal blow to the heart with pure silver, a werewolf can, with time, heal from all wounds.[Enhanced]
IoP Bow and Arrows
Ferin lvl 5
Description: Kolya was gifted a magical bow, carved from the wood of a silver tree, and inscribed with the ancient tongue of his people. His use of silver arrows would seem ironic, given his current state, though that the time, they were quite efficient in hunting his creature of choice. 360 xp/lvl + 900 once (2700) XP)
Exclusivity [600xp] {No Level}Carved for him, and him alone, Kolya's bow bends to his very will, growing ridged and brittle for those who touch it without explicit permission.
Unbreakable [300xp] {No Level} Made from the wood of an ancient tree, Kolya's bow was crafted with magical properties imbued from the very bark in which it was taken. Broken, splintered, sawed in half, the magical weapon mends itself back together without the tools of man to heal it.
Elemental Weapon (Silver) [250xp + 200xp - 80% = 360 (2520)] {Leveled} Kolya's decision to use Silver for the heads of his arrows was one not done lightly. After careful consideration, and complete willingness to end his own life for the greater good of humanity, the use of his arrows allows him the opportunity, should he ever become uncontrollable, for the use of his own weapon against him, ending his life permanently.[Piercing]
Transformed Form (Will)
Transformation - Lycanthrope Trigger: Will (90% cost for powers)
~Info: When Kolya will's himself to transform into his Lycan shape, this entire body undergoes a painful process of expanding, his bones shifting, and his muscles growing. From the fur protruding through his human flesh, to the tail that extends from his spine, the process can take mere seconds. He's long since learned to ignore the pain felt from transformation.
Claws [200 - 90% = (180)] {No Level} Infected with the venom of a werewolf, all traits passed through generation after generation passed into Kolya, leaving him every positive and negative attribute born from the wolf from that possesses him. The very necessity of claws upon the wolf like beast was one.
Jumping [50xp/lvl (500)] {Level 10}Infected with the venom of a werewolf, all traits passed through generation after generation passed into Kolya, leaving him every positive and negative attribute born from the wolf from that possesses him. Enhancing his musculature to allow for extreme feats of strength and speed was another, granting him the ability to make remarkable bounds.
Super Speed [1000 - 90% = (900)] {No Level} Infected with the venom of a werewolf, all traits passed through generation after generation passed into Kolya, leaving him every positive and negative attribute born from the wolf from that possesses him. The ability to move quickly, almost as if passing through time and space in the blink of an eye, was one of them.
Super Strength[300 - 90% = 270xp/lvl (1890)] {Level 7} Infected with the venom of a werewolf, all traits passed through generation after generation passed into Kolya, leaving him every positive and negative attribute born from the wolf from that possesses him. The ability to rip into even the most steadiest of foundations, just to get at his prey, was yet another.
Reflexive Dodge [150xp - 90% = 135xp/lvl (1350)] {Level 10} Infected with the venom of a werewolf, all traits passed through generation after generation passed into Kolya, leaving him every positive and negative attribute born from the wolf from that possesses him. The natural ability to move quickly, dodging even the most deadly of blows was one of them.
Transformed Form (Event)
Transformation - Full Moon Trigger: Event (80% cost for powers)
~Info: When the full moon approaches, and night falls, Kolya's body is forced to turn under the shadow of the earth, morphing his body into that of a full, blood thirsty, lycanthrope. His full height stands ate 8'1", his body mass increasing by at least 50%, and his humanity all but being obliterated.
Berserker Rage[500 - 80% = 400xp/lvl (800)] {Level 2} When the phases of the full moon come to pass, Kolya's animalistic side takes full control, leaving him permanently in his Lycan form, feral, and uncaring about what or who gets in his path. He is nothing more than a wile animal, killing everything that moves. The effects last throughout the full moon cycle, and only during the night.
|S k i l l s|
High School Graduate [150xp]{No Level} Kolya graduated High School, and average student with good grades, but unfortunately never made it to college, despite his opportunities.
Targeting [150xp/lvl (1500)]{Level 10} Growing up with a family of werewolf hunters, Kolya was exceptionally taught how to hit hard, and fast, with most importantly, good accuracy.
Concentration [200xp]{No Level} Able to block everything around him out, Kolya learned just how important concentration was when a matter of life or death.
Photographic Memory (Scent) [300xp]{No Level} Though gained through his transformations, Kolya is able to recognize and permanently remember the scent of those he encounters. His abilities even stretch to not only objects, but places as well.
Arcane Knowledge [100xp/lvl (400)]{Level 4} Kolya and his families entire life revolved around knowing Arcane, and the creatures that surrounded it. Though his family had a wider range than Koyla, when it comes to werewolves, he can rival the best of them.
Acrobatics [100 - 25 = 75/lvl (750)]{Level 10} Upon becoming a Lycan, Kolya's body changed in a way that would allow him feats of supernatural ability. Able to move his body in ways he never could before, just about any Olympian athlete would have a difficult time keeping pace.[Transformed Skill]
Fighting Skills [200 - 25 = 175xp/lvl (1750)]{Level 10} Given Kolya's nature, his instincts now play an even bigger role, allowing him to go feral in frightening ways.[Transformed Skill]
Stealth [150 - 25 = 125xp/lvl (375)]{Level 3} A werewolf is a skilled hunter, combined with the nature of a wolf, and the mind of a man, just about anything and everything should fear the shadows, when one is on their tail.[Transformed Skill]
Tracking [200 - 50 = 150xp (150)]{No Level} Through the use of scent, as well as other factors, Koyla is able to track down any being, anywhere, no matter the span of time or distance crossed between them.[Transformed Skill]
|C h a l l e n g e s|
Supernatural Restriction [250xp] – Kolya, being a Lycanthrope, is deathly allergic to silver. Stabbed through the heart with an object of silver alloy, despite his enhanced healing, death would soon follow.
Deadly Enemies [400xp] – Now an object of what he himself once hunted, Kolya knows just how much danger he truly is in. With hunters around the world killing creatures like him, some exclusively, he must always look over his shoulder, and protect his back.
Won't Go Certain Places [150xp] – Though werewolves are very unlike vampires, or other creatures of the dark, Koyla feels the evil within, knowing creatures like himself as nothing different. Fearing his lost soul, he refuses to step foot in a place of worship, or any other holy ground he were to encounter.
Guilty Conscience [150xp] – It would be one thing to kill perfect strangers... as taking the life of another human being is a mortal sin. On an entirely different plain of evil, is slaughtering one's own family, and dreaming of it each and every day.
Conflicting Interests [250xp] – Through his travels and experiences, Kolya can see the difference from a being of pure evil, and a misguided soul. In his own heart however, he cannot understand why he should live, when he'd never have paused before when killing someone like what he'd become.
|O r i g i n|
Kolya didn’t grow up particularly normal, but didn’t come from a broken home. His family were hunters, hunters of various supernatural creatures. Demons, vampires, werewolves, and other things that stalk the night. Kolya in particular would focus on werewolves, learning all he could about them… particularly how to track and kill them.
One morning, after a close encounter with a werewolf the night before, Kolya would find that he had become the very horrible creature he had hunted. Not only that, but while in that feral state, he had killed his entire family.
Since that day, Kolya has spent his life on the move, and on the run. He does his best to suppress the darker urges in his heart, binding and containing himself however he can when a full moon comes, as it’s only during the night of a full moon does the transformation force itself, and he loses his mind. At any other time, he can control it at will. He’s used that, as well as his hunting experience, to continue hunting werewolves and other evil creatures. His current status, and the death of his family, weighs heavily on him, but he keeps fighting to try and make up for the difference.
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Post by dora on Feb 19, 2021 10:24:24 GMT
|P e r s o n a l I n f o|
Name: Veronica Jasmine Wright (Jaz) Alias: Hornet Race: Human Gender: Female Age: 28 Height: 5'8 Weight: 130 lbs Hair: Light Brown Eyes: Hazel Alignment: Neutral (Neutral) Personality: Veronica is a little bit of everything. From friendly and happy, to persistent and at times, a little too intense. For the most part though, she lives a full life, spending time doing what she loves to do, and thriving in her career of choice. Basically... Veronica is a normal, healthy woman, who just about anyone gets along with. Unless of course... your the next big scoop, hiding a rather large secret. But even then, though she's good at getting people to talk, Veronica has a conscious that she listens to, and follows. Even if it does mean passing up the story of a life time. Team: None Faction: Solo Operative Neutral
|S t a t i s t i c s |
Strength: 1 + 1 = 2 Agility: 1 + 1 = 2 Accuracy: 1 + 1 = 2 Durability: 1 + 1 = 2 Will Power: 1 + 1 = 2 IQ: 4 Wealth: 2 + 1
|P o w e r s|
Extended Life/Immortality [400xp (400)] {No Level} The armor has granted Veronica with immortality and all the benefits it implies, permanently locking her at the age of 28 (at least physically.) [Young Immortal]
Power Armor
Strength: 4 + 1 = 5 Agility: 2 + 1 = 3 Accuracy: 2 + 3 = 5 Durability: 4 + 1 = 5 AI: 3
Collapsible/Portable [200xp (200)] {No Level} The armor is part of Veronica now, and appears from a tattoo on her left shoulder-blade.
Exclusivity [200 (200)] {No Level} As it is physically bound to her, she is the only one who can make use of the armor.
Host Healing Factor[300xp/lvl (3000)] {Level 10} Over time, the armor is capable of healing Veronica of all her injuries, though it does need a little time to work on more extensive ones. [Accelerated]
Armor Healing Factor [400xp/lvl (4000)] {Level 10} The armor heals itself rather quickly, able to handle most damage within minutes, and lighter damage within seconds. [Enhanced]
Toughness [600xp + 200xp = 800xp/lvl (8000)] {Level 10} The armor is made of an incredibly resilient and damage-resistant material, and despite being relatively lightweight, is tougher than steel. [Armor Piercing Nullification]
Super Strength [300xp/lvl (3000)] {Level 10} The armor greatly enhances her strength, allowing her to lift many many times her own weight and also hit much harder.
Slinging [75xp/lvl (750)] {Level 10} The armor can send out small barb tipped wires which can be used to grab Veronica's foes and pull them in towards her, and also to grab things at a distance.
"Bone" Weapons [400xp] {No Level} The armor seems capable of creating its own weapons, able to create and regenerates blades, barbs, claws, and spikes all over, and in a number of fashions. Veronica can then use these hand to hand or throw them at her enemies.
Natural Fighter [200xp/lvl (2000)] {Level 10} The armor seems to make up for Veronica's lack of training by artificially enhancing her ability to fight at close-range, making her a more skilled melee opponent.
Immovable [300 xp/lvl (2700)] {Level 9} The armor is able to seal itself to whatever surface Veronica is standing on, making her impossible to move from her spot should she not want to move.
|S k i l l s|
High School Graduate [150xp]{No Level} Veronica graduated from High School in the top 10% of her class.
Concentration [200xp]{No Level} Through nature or nurture, Veronica has proven she can block out her surroundings if need be. This has been especially useful when getting stories, such as dumpster diving (if need be.)
Photographic Memory [300xp]{No Level} Veronica has shown an incredibly sharp memory, able to recall things many others would glance over or forget.
|C h a l l e n g e s|
Vulnerable Loved Ones [300xp] – Veronica has parents who are alive and well, and certainly capable of being harmed by those who really wanted to get at her.
|O r i g i n|
Veronica’s history before recently was nothing of particular note. She was a happy child, raised by loving parents. She went to school and graduated near the top of her class, but never went on to any higher education. She worked at a few smaller jobs in her home town of Chicago before she left for New York City, where she started to work her way into the news business.
Not much has changed over the years. Veronica has proven strong, independent, modern woman, and though she enjoys her career, she is single more by choice (or lack of choices) than by any single-mindedness towards her work.
Until recently. On assignment, she was struck by a meteorite. While most meteorites get burnt up significantly in Earth’s atmosphere, this one didn’t. She was severely injured, and once found, rushed to a hospital where she was hospitalized for several weeks, comatose.
Things weren’t looking positive until she was, suddenly and without explanation, better. Conscious, capable, and with no linger effects of being struck by a space rock. The only lingering change was a mark on her shoulder. The doctors had no explanation for her sudden recovery, but with her desiring to leave and them with no reason to keep her, she was allowed to go.
This mysterious mark, which the doctors brushed off as a tattoo, would be the first of many strange things that the meteor gave her.
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Post by dora on Feb 19, 2021 10:44:19 GMT
Name: Jack Spicer Alias: Evil Boy Genius Race: Human Gender: Male Age: 17 Height: 5'8" Weight: 130 lbs. Hair: Red Eyes: Red Alignment: Neutral Evil Personality: Jack Spicer's mind is one of a genius, quite capable of anything he sets his mind to. Though to counter his intellect, his emotion runs high, quite often in the pathetic sense as he is very much a coward. Easily scared, Spicer would run screaming, or sob in public, simply because he can't control his own emotions. Evil by nature, he would do just about anything to gain power, though he has never shown signs of a murderer. Team: None Faction: Solo Operatives, Criminal
|S t a t i s t i c s |
Strength: 2 Agility: 5 Accuracy: 4 Durability: 3 Will Power: 1 IQ: 6 + 4 = 10 Wealth: 0 + 4 = 4
|P o w e r s|
Animal Control: [200 - 100 - 100 = 50xp (500)] {Level 10} Spicer has created his own robots for quite some time now, installing a voice recognition program within them, allowing him verbal command. Image of robots here They can vary slightly. [One Type][Verbal]
|S k i l l s|
Concentration:[200xp (200)] {No Level} This side of him really only shows when he's working on his mechanical creations... but that's not to say he can't focus, when he needs to.
Easy Learner:[200xp (200)] {No Level} Some things just come really easy to Spicer.
Enhanced Cognition Speed:[600xp (600)] {No Level} Spicer's mind works much faster than the average person's.
Photographic Memory:[300xp (300)] {No Level} If Spicer has the chance to look some over, or see a face, or anything that he CAN remember, he WILL remember it.
Scientific Knowledge (Robotics):[100xp - 20% = 80 (560)] {Level 7} Spicer knows how to build and repair robots of varying levels, from the circuitry to the exterior to the weaponry.
|C h a l l e n g e s|
Blames Others 150xp: Spicer blames others... not for some dramatic event in his life, but for pretty much any and all misfortunes. He's of the opinion he just DESERVES better.
Conflicting Interests 250xp: Spicer demands to be treated with respect, and is a very proud young man... but he is also incredibly opposed to any form of violence upon his person. So his pride battles his cowardice quite frequently, and he'll gladly "give up" his evil ways, doing good, if it means he's not injured.
Major Psychological Restriction 300xp: Spicer is a coward. And not just a little coward... a huge coward. He is afraid of very, very many things. If something CAN harm him, even slightly, he will go to great lengths to ensure it is not given the opportunity... or run away screaming.
Disgrace 200xp: While Spicer's family is oblivious to the goings on with their son for various reasons, Spicer does not do anything to hide his identity, and therefore his peers, knowing who he is and what he does, look down on him, as well as cast him aside for the path he'd chosen.
Vulnerable Loved Ones 300xp: Spicer DOES have a family. To hear Spicer say it, he doesn't want them killed because they provide him with money... but in all honesty, he still cares about his family, even if he doesn't want to admit it.
|O r i g i n|
Jack Spicer was born to fairly wealthy parents in Russia. Both of his parents having gotten degrees from foreign universities, this scholarly attitude rubbed off on the young Jack. Somewhat. Growing up rich, Jack became spoiled rotten, and his tutors weren't paid to prove him wrong. Being spoiled turned into pride, and this pride became overconfidence.
However, it would only take a few encounters with people who weren't impressed with his intellect to show Jack exactly how to respond with those who are stronger then him: outsmart, outbuy, or outrun. He began to put his extensive knowledge of robotics to good use, and at the young age of 13 was noticed by the Russian government. His designs were intriguing enough on a (relatively) low budget that the government swept him into the Omega Program, where he would work on the short-lived cybernetics project.
When they shifted from cybernetics to various other forms of science, Jack began to feel that he wasn't being made use of properly, and demanded projects to work on. The Russian government ignored him, and Jack Spicer was not one to be ignored. Taking his plans, his mind, and some of the robots he had constructed during that time, he would go to a group who could truly appreciate his intellect: Advanced Idea Mechanics, more commonly known as AIM.
His huge ego didn't quite work well with AIM goals however, so AIM felt it best to keep Jack at arm's reach, making him a freelancer. They would give him resource for his work (the one thing Jack truly desired from them), and in return he would send reports to them on his research. At best, he would bring them breakthroughs in the field. At worst, he would prove a distraction to those who tried to attack AIM.
Jack, however, now having research, resources, and what he saw as respect, now wanted more. He wanted power.
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Post by dora on Feb 19, 2021 10:46:59 GMT
Name: Carol Danvers Alias: Warbird Race: Human Gender: Female Age: 26 Height: 5’11” Weight: 124 lbs. Hair: Blonde Eyes: Blue Alignment: Chaotic Good Personality: Carol is very upfront and honest about everything she is and does. She doesn't like to hide any truths, and holds back her feelings rarely. While she can be rather blunt at times, she's very friendly, and loves nothing more than to simply relax with those whose company she likes. Unfortunately, Carol does have a short fuse, which tends to end in violence more often than not without interference. Though she may not regret her course of actions, she can calm down rather quickly when removed from the moment, though might remain bitter. No matter the situation though, Carol can overcome any harsh feelings with a throwback or two. Team: The Ultimates Faction: SHIELD
Strength: 5 Agility: 1 + 2 = 3 Accuracy: 3 Durability: 5 Will Power: 1 IQ: 4 Wealth: 2 + 1 = 3
|P o w e r s|
Superhuman Stamina [800 xp (800)] Since her transformation, Carol has been capable of performing at peak capacity for a day’s time before beginning to fatigue.
Energy Absorption/Boost [350 + 200 = 550xp/lvl (550)] {Level 1} The initial experiment Carol signed up for was augment the human body by allowing it to absorb ambient energy to help replenish it, sort of like a plant. Though it worked, it worked better than expected, and later experiments made them believe the batch injected into Carol was contaminated in some way. Either way, she is no longer damaged by fire, electricity, or light, and is able to make use of focused amounts by absorbing them through her skin, gaining more physical abilities. +1 to all Physical Stats for 1 post upon being hit by Heat or Electric element attacks. [Heat, Electric]
Photonic Force Blast [250 xp/lvl (250)] {Level 1} As a result of Carol’s initial “absorption” of elements, she seems to be able to fire off directed beams of light whenever she wishes. [Light Element]
Super Strength [300 xp/lvl (1500)] {Level 5} Carol’s strength was likewise increased by the energy she absorbed, to the point where she was capable of lifting heavy amounts and striking at superhuman levels.
Flight [200 xp/lvl (200)] {Level 1} Another unintended side effect, Carol is also capable of flight under her own power.
|S k i l l s|
High School Graduate: [150 XP] Carol graduated High School, and has all the knowledge that implies.
Military Knowledge: [300 XP] Carol signed up for the Air Force after High School, becoming an officer within a few years. Only applies to Fighting Skills and Targeting.
Fighting Skills: [200 * .70 = 140/Level (1400)] {Level 10} During her Air Force training, Carol has under taken self-defense courses and performed admirably. [30% Military Knowledge Discount]
Targeting: [150 * .70 = 105/Level (1050)] {Level 10} Since gaining her abilities, Carol has trained with her energy blasts, and proved accurate with them. [Energy Blasts] [30% Military Knowledge Discount]
|C h a l l e n g e s|
Sabotaged Old Relationships: [200 Xp] Carol’s increase in temper after the incident has found her becoming distant from close ones, and her secret identity means she can’t really reveal why.
Secret Identity: [300 Xp] Carol uses a secret identity to protect her life in SHIELD from interfering with her personal life.
Vulnerable Loved Ones: [300 Xp] Even if Carol is no longer close with her family, she still loves them, and doesn’t want to see harm come to them.
Psychological - Anger: [150 Xp] Carol’s temper has increased since her transformation into Warbird. Though it’s not enough to take her off-duty, she has been shown to have a short fuse at times.
|O r i g i n|
Carol Danvers lived a more or less normal life. She grew up in your average white, protestant household, though was not raised particularly religious, and went through High School with no overly dramatic experiences. At least, not in the long-term. After High School she signed up for the Air Force, and was accepted, and began to attend training to become an officer. She would graduate into a Second Lieutenant, but end up making Captain in a few years time.
She would eventually transfer over to SHIELD, and after a few missions as an agent, volunteered to sign up to be part of an experiment to help the human body last longer under fatiguing conditions, able to absorb sunlight or other energy in the air similar to a plant. The sample used was contaminated, with what no one knows, and the resulting absorption levels were through the roof. An experimental energy device in the same science wing, though a floor directly above, was being ran at the same time. Carol ended up absorbing much of this energy, effectively overloading her body, and giving her superpowers.
She served as a member of the Ultimates for a brief time, acting with them during the event’s of Kang’s Conquest and helping to defend Triskelion. However, she was withdrawn from the Ultimates by Fury shortly thereafter, and sent on solo missions until such time was deemed she could be placed back on the Ultimates.
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Post by dora on Feb 19, 2021 10:50:20 GMT
Name: Amara Juliana Olivians Aquilla Alias: Magma Race: Homo Superior Gender: Female Age: 18 Height: 5’6” Weight: 131 lbs. Hair: Blue Eyes: Blond Alignment: Chaotic Good Personality: Magma has a bit of a temper, often finding herself battling her own emotions in order to keep in check. Stubborn by nature, she can realize when she is wrong, and reluctantly relents when necessary. She's very strong in her beliefs, and fights for what's right no matter the consequences. Team: None Faction: None
Name: Roberto Da Costa Alias: Sunspot Race: Homo Superior Gender: Male Age: 20 Height: 5’8” Weight: 170 lbs. Hair: Black Eyes: Brown Alignment: Neutral Good Personality: Though Sunspots initial introduction to his powers were brought upon by fear and anger, he is normally a good natured guy, caring of those around him. While he can be the voice of reason in most given situations, he will do what is necessary to save another's life, even if putting his own in jeopardy. When not fighting crime, he's a very light hearted individual, who always seems to have a smile. Team: None Faction: None
Strength: 3 Agility: 3 + 3 = 6 Accuracy: 3 + 5 = 8 Durability: 3 + 2 = 5 Will Power: 3 + 2 = 5 IQ: 5 Wealth: 1 + 2 = 3
|P o w e r s|
Mastery of Earth [400 XP/lvl + 400 XP/lvl = 800 XP/lvl (8000)] {Level 10} Magma can psionically control the movement of the tectonic plates within the Earth's crust. She can create small or large earthquakes by psionically affecting the Earth's crust, as well as combine the use of her Geokinesis with her Pyrokinesis to create Geo-thermokinesis. With that, she can psionically cause magma, or molten rock, from far beneath Earth's surface to rise to and break through the surface, forming miniature volcanoes. can also telekinetically project fiery blasts of magma at targets. She does so by turning nearby rock molten and then telekinetically hurling it at her target. [Create][Manipulate]
Mastery of Plasma [400 XP/lvl + 400 XP/lvl + 250 XP/lvl + 200xp/lvl= 1250 XP/lvl (12500)] {Level 10} Both Magma and Sunspot have control over Plasma in some sense. Magma can create flames and project blasts of heat that do not contain any molten rock. Sunspot has the ability to project heat in intense waves when he absorbs and re-channels solar energy from any part of his body to raise the temperature. Roberto can also absorb heat into his body to lower the temperature in his immediate area. He also has the ability to project concussive dark plasma energy blasts. Both can respectively turn into Plasma, though Magma tends to favor her molten form. [Create][Manipulate] [Major Transform] [Immune]
Phase Shift [200 XP/lvl – 50 XP/lvl = 150 XP/lvl (1500)] {Level 10} Though both Magma and Sunspot have the abilities to harden their form through their transformation, their plasma state, when transformed, can allow for people or objects to pass through them, leaving them unharmed. [Linked to Mastery of Plasma]
Flight [200 XP/lvl - 50XP/lvl = 150 XP/lvl (1500)] {Level 10} Both have the ability to fly by propelling them thorough the air, by force of will, by generating thermal updrafts or straight rocket force. [Linked to Mastery of Plasma]
Super Strength [300 xp/lvl (3000 XP)]{Level 10} Sunspot absorbs solar and heat energy and can utilize it for physical strength.
|S k i l l s|
High School Graduate [150 XP (150)] Both Magma and Sunspot have completed their High School Carrier in one form or another.
|C h a l l e n g e s|
Mutant: [300 XP] Both Sunspot and Magma are mutants.
Physiological: [150 XP] Since both Magma and Sunspot have merged, they both have to deal with one another's constant presence on a day to day basis, never quite being alone. While they don't share their thoughts without their willingness, each can have a tendency to drive the other a bit insane.
Vulnerable Loved Ones: [300 XP] While Magma has no one she truly calls family, Sunspot does have parents who, while not happy about his being a mutant, wish him the best in his life, and send their love every opportunity afforded them.
|O r i g i n|
Although now one being, they started as two. Both hailed from Brazil...
Roberto came from Sao Paulo, and up until High School he lived a fairly normal life. His main passion was soccer, and he was quite good at it. Good enough to earn the ire of some of his other teammates who wished a bit more of the spotlight for themselves. He became well-known in his regional divisions, and many a player began to try to think of ways to sabotage him. At a championship game, two players had finally had enough of the talented, showboating Roberto, and though damning themselves, essentially began to beat him on the field, tackling him to the ground and going to strike him.
Unforuntately for them, this was all the incentive Roberto needed for his latent mutant gene to activate. Absorbing nearby solar energy, covering himself in darkness, he proceeded to, in a fit of anger (and, arguably, self-defense) beat the other two players half to death. Realizing afterwards not only what he'd done, but what he was, Roberto fled the stadium.
Amara came from a small, isolated village in western Brazil, deep in the amazon. Clearly of European descent, she was nonetheless a member of the village. In particular, this village would offer up their young women to a "Black Priestess" every so often, and this went on without trouble for many, many years. Until it came to be Amara's turn. The Black Priestess ordered her sacrificed into a nearby pit of searing lava, and Amara, despite not wanting this with every fiber of her being, allowed it to happen.
The problem was, Amara's latent mutant gene let her survive the lava bath, and she emerged unscathed. The Black Priestess claimed heresy, while Amara saw it as a second chance. She fled from her village, heading east to the more populated parts of Brazil.
Both Roberto and Amara would end up joining a small superhero group, consisting of young men and women, all mutants, who wanted to try and make something of themselves. This came in the wake of the Brotherhood's attack on Rio de Janeiro. They were not particularly well-known, and completely unheard of outside of Brazil. For the most part they only dealt with normal street crime, as Brazil (and South America in general) rarely drew the ire of the larger villains plaguing the rest of the world.
Amara convinced them that the Black Priestess of her village was a threat, and so they went to take care of her one way or another. Little did they know that the Black Priestess was more than just a mere medicine-woman, but trained in the use of dark arts. She would end up using her dark magic to banish the team to another realm, one where spirits could easily become... lost.
Not quite remembering how, having spent more than enough time trapped in the ethereal realm, Roberto and Amara escaped. Unfortunately, they escaped as one form. It took all they had to remain sane during this time, and they eventually managed to hunt down a good magic-user who was able to give them a partial fix. He separated their minds and bodies, but not completely: whenever Roberto fell asleep (or fell unconscious), he would change into Amara, and vice versa. The mage warned them that such a spell had great risk, in that they were in many ways now one person; to attempt further separation would take either very black magic, or very, VERY strong good magic, and he was doubtful the latter even existed. And if it did, it would end at least one of their lives, if not both. They decided to adapt to the way things were, and wanting a change in scenery (along with greater chances to do good), they went north to the USA...
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Post by dora on Feb 19, 2021 10:52:31 GMT
Name: Carmen Bay Alias: Wicked Race: Homo Superior Gender: Female Age: 20 Height: 5’8” Weight: 112 lbs. Hair: Black Eyes: Brown Alignment: Chaotic Evil Personality: Wicked fits her name quite nicely. Though mildly impulsive, she is methodical and manipulative, and stubborn: when she makes a decision, she does all in her power to go through with it. That being said, if the going gets too tough, she has no problem completely going back on everything. Team: None Faction: Brotherhood of Mutants
Strength: 2 Agility: 2 Accuracy: 2 Durability: 2 Will Power: 7 IQ: 5 Wealth: 1
|P o w e r s|
Mastery of Necroplasm [250 XP/lvl + 400 XP/lvl + 400 XP/lvl = 1050 XP/lvl (5250)] {Level 5} Wicked is able to manipulate necroplasmic energies to do her bidding. These are not spirits but the “psychic remains” of those who have died. They can be used as extra muscle, as protection, or even as weaponry; they have an acidic touch to them if she so wills it. She is also capable of taking such a form herself. [Create][Manipulate][Major Transform][Biological Damage Type]
Clairvoyance [150 XP/lvl + 200 XP/lvl + 250 XP/lvl = 600 XP/lvl (600)] {Level 1} Her mutant ability to commune with the psychic remains of the dead enables her to see the past. With objects and locations, this is simply conjuring up the dead thoughts that surround them. With people, it is more like reading their own aging, in itself a slow death. [People] [Objects] [Locations]
|S k i l l s|
High School Graduate [150 XP (150)] Wicked has graduated high school and has the knowledge of that education.
Concentration [200 XP (200 XP)] Wicked is capable of intense concentration on a subject, even if she does not always do.
|C h a l l e n g e s|
Mutant: [300 XP] Wicked is a mutant, primarily with the ability to read and manipulate “psychic remains.”
Haunted Past: [300 XP] Wicked’s powers manifested rather quietly when she hit puberty, but due to their nature, she didn’t know about them except in the form of strange nightmares and dreams. She had a relatively rocky relationship with her parents, particularly her mother; Wicked’s dreams influenced her, causing her to purposefully act out. This all came to a sudden end during the scourge of Galactus, in which her parents were among the infected. The rapid amount of ‘psychic death’ occurring around her was her own saving grace, however, as this caused her powers to truly bloom, and protected her.
Blames Others: [150 XP] She blames the government, especially the “superheroes” of humanity for allowing something like Galactus to get as far as it did, and believes that mutants (in particular, herself) can do much better than standard humans.
|O r i g i n|
Wicked was born into a traditional, normal household as an only child. She progressed through her life normally and without incident until the onset of puberty, at which time she began to have particularly vivid dreams and nightmares. Unknown to her these were her mutant powers manifesting.
The dreams and nightmares began to have a negative impact on her attitude and social life, and caused her to become far more impulsive, stubborn, and reckless than before. She began to hang out with different kids at school, and began dressing in ways her parents disapproved of. Her relationship with her mother suffered the most, usually with her mother condemn Wicked verbally. This only provoked Wicked to do things and dress in ways to irritate her mother even more.
That being said, she did still love her parents, and so when the plague of Galactus struck and took her parents, the shock of losing her family triggered her powers to manifest in full force. The amount of death happening around her gave her plenty of fresh necroplasmic energies to work with, and she used this (instinctively, at first) to protect herself from Galactus. In the wake of Galactus, and finding herself without a home or family, she wandered until found by the Brotherhood of Mutants. Attaching herself to the ideals of the Brotherhood, even if for slightly misguided reasons (she was more about the inferiority of others as opposed to the superiority of mutants), she joined and offered to use her talents where she needed… if only to get a little more power in return.
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Post by dora on Feb 19, 2021 10:56:30 GMT
Name: Anna Marie Alias: Rogue Race: Mutant Gender: Female Age: 19 Height: 5'8" Weight: 120 lbs Hair: Brown, White Streak Eyes: Green Appearance: Refer to Picture Alignment: Chaotic (Neutral) Personality: Rogue is friendly for the most part, though doesn't talk too horribly much. She observes more than anything, though will speak up when agitated into doing so. While she is relatively calm, Rogue is very emotional, and will often act without thinking in times of distress. Team: Brotherhood of Mutants Faction: Brotherhood Of Mutants
Strength 2+0:2 Agi/Speed 4+0:4 Accuracy 4+0:4 Durability 2+0:2 Will Power 3+0:3 IQ 4+0:4 Wealth 2+0:2
|P o w e r s|
Mimic Powers: [1000XP/lvl -100XP/lvl - 50XP/lvl = 850xp/lvl (5100)] {Level 8} Rogue has the ability to absorb another's powers from a single touch. However, she has no control over this power, causing any contact from her skin to another to instantly rob them of their powers. To prevent any accidents, Rogue covers her body to the best of her ability, using glove to prevent accidents.[Tactile] [Out of Control without Device]
Sense Powers [75XP/lvl - 25XP/lvl = 50xp/lvl (50)] {Level 1}When she touches someone, she instantly knows what powers she's will be gaining. [Linked]
Shapeshifting: [150xp/lvl - 25xp/lvl = 125xp/lvl (125)] {Level 1}Her base power, mimicry, has a side effect of giving Rogue bits and pieces of their outward physical appearances when in use. [Linked]
Power Negation: [800XP/lvl - 300XP/lvl - 100XP/lvl - 50XP/lvl = 350xp/lvl (1400)] {Level 4}A side effect of Rogue's power mimicry, she also reduces the effectiveness of her target's powers. This doesn't actually negate the power entirely, but halves it's effectiveness. [Halves instead of Negates] [Linked] [Out of Control without Device]
Energy Drain: [500xp/lvl - 100xp/lvl - 50xp/lvl +300xp/lvl = 650xp/lvl (650)] {Level 1}Like her ability to steal super powers, when she touches someone, she drains their own strength, boosting her own, a side effect of her powers. Just like Steal Superpower, she has no control over it, and it can cause paralysis depending on the strength one has to defend against it. [Out of Control Without Device][Linked][Paralyzing]
Flight: [200xp/lvl (600)] {Level 3}Her encounter with a young hero and her prolonged contact with her permanetly fused Rogue with the womans power of flight.
Prescience: [300xp/lvl (600)] {Level 2}Just as she gained the power of flight permanently, she gained prescience from the woman as well, being able to sense danger, and prepare herself for the attack.
|S k i l l s|
High School Graduate [150xp (150)] {No Level} Rogue’s education has been sketchy, but she has proven to be at least worthy of a High School Diploma.
|C h a l l e n g e s|
Mutant 300xp - Rogue was born with a mutant genetic code, and this sets her apart from most of the human population.
Haunted Past 400xp - Rogue’s powers, when they first manifested, nearly killed those around her, and labeled her a mutant. She then ran away from home, becoming a vagrant and wandering soul, and living in absolute poverty. Although the X-Men found her, the damage had been done, and years of wandering through the parts of United States most never should have to see has affected her outlook on life.
Psychological 150xp - Rogue both longs for and is against physical contact, leaving her in a paradoxical state. Although she wants it greatly, she also knows that it’s not possible lest she kills someone in the process.
Conflicting Interests 250xp - Rogue's mutant ability keeps her seperated from those who she cares for. Although part of her wants to do the right thing, at the same time, she can't help but somewhat hate her powers, and hope that someone creates a way to get rid of them...
Guilty Conscience 150xp - Rogue, despite not doing it on purpose, feels horrible for those who she injured, greatly, especially her boyfriend at the time, who is now comatose because of her powers.
|O r i g i n|
Rogue never knew her biological parents, instead living with her aunt and uncle in Missouri. She lived there, rather happily, up until she was about 13, when her boyfriend at the time, Cody, kissed her, catching her by surprise. The shock and sudden rush of hormones triggered her mutant power to develop, and the resulting drain of psyche put Cody into a coma. The sudden rush of Cody’s consciousness into her own affected her mind and knocked her out.
When she was found days later, the first person who tried to help her up was also absorbed, awakening her, but revealing herself as a mutant. The locals, superstitious and bigoted, turned on her and chased after the young mutant, who from then on stopped being “Anna Marie” and took up the name of Rogue. She traveled across the country, usually falling in with the wrong crowd, and rarely having a full belly. She was forced to steal for food, and it was only her powers that stopped her from being taken advantage of several times. Although she did try to do as much good as possible when she could, she found herself apathetic, traveling without a cause.
That was until she was found by the X-Men, lead by the young Charles Xavier Jr. She was offered a residence at the Institute, a safe haven for mutants, and despite her instinct to stay away from others to avoid harming them, she accepted. She also learned of a team known as the X-Men that operated out of the institute, on which was a young man named Iceman, who she quickly became involved with.
Finding herself more at home than she'd ever been wince coming into her mutant powers, Rogue prospered greatly, attending the classes offered, and eventually graduating high school. Having joined the X-Men, and found a love that, while restricted, was understanding of her in-capabilities, Rogue finally began to allow herself to live, letting her guard down.
Just like most tragedies, when Rogue was at her happiest, disaster struck in the most imaginable way. After being placed within the system, trying to live a normal life, new of her real parent caught up with her, sparking a curiosity that lay dormant within the mutant. Interest in her family beyond her relatives that had banished her had always remained with her, though never knowing where to even look, they'd faded from her mind over time. Unfortunately, the news was delayed, not preparing her for what she'd arrive to when she took flight to see them.
The news hit hard when Rogue was told of her parents murder, a spree that would consume her entire family, the ongoing case unsolved. What little could be told to her, she took hungrily, distraught. The questions she'd been wanting to ask, stolen from her. Away from her new home, away from the intellect of her team, Rogue set out to find her families killer. It didn't take long for the trail to lead to a band of mutant haters, a group set out on destroying all and any mutant, and mutant gene that could possibly be carried into children. A group, of humans.
Enraged, Rouge found herself using her powers on the group, knowing full well what it would do to them, as a brief kiss had sent her boyfriend into a coma. Caught up in her fury, blind to anything other than exterminating those that had killed her family, she didn't know one of her victims was another mutant, until their powers rushed feverishly into her system, her adrenaline pumping to such extremes, she couldn't release the hero in time, causing her to fall deeply into a coma.
Confused by the feelings of justification, as well as guilt for the attack of an innocent woman, Rogue fled from the scene, not returning to the X-Men, but finding herself wandering once again, unsure of where to go. It was then that she was approached by the Brotherhood Of Mutants... and willingly accepted their offer to join their cause.
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Post by dora on Feb 19, 2021 10:59:16 GMT
Name: Unknown Alias: Prototype Race: Cyborg Gender: Female Age: Looks about 24, AI approximately 1 Height: 5’10” Weight: 310 lbs. Hair: Red Eyes: Pink Appearance: See picture, but with patches of metal and robotic features randomly across the skin. Alignment: Chaotic Neutral Personality: The only true word that could describe Prototype, would be Innocent. She doesn't understand most right from wrong, and often behaves much in the way that a child does. While mature in the sense that she can easily adapt to her surroundings, as well as can mimic others and understand most actions based off the expression of others, anything she does, is without evil intent. Friendly to everyone, unknowing of the dangers that lurk in every corner, Prototype is very outgoing, and has no hindrance of years of behavioral etiquette embedded within her mind. She speaks when she wants, what she wants. She does what she wants, and will only reassess when its obvious she's doing something wrong. Basically, her mind is a blank slate, and everyday is a new experience. Team: None Faction: Solo Operatives, Neutral
Strength: 6 Agility: 1 Accuracy: 2 Durability: 5 Will Power: 1 IQ: 6 + 4 = 10 Wealth: 0
|P o w e r s|
Flight [200xp/lvl + 50XP/lvl - 100Xp/lvl = 150xp/lvl (300)] {Level 2} Prototype is capable of flight thanks to a pair of wings on her back that are cybernetic in nature. [Retractable] [Gains Flight through wings]
Bionic Self Repair [250xp/lvl (500)] {Level 2} The same nanites she can use to heal others are capable of healing her own cybernetic parts.
Cybernetic Right Arm [200 XP] Both of Prototype’s arms are robotic. Her right arm contains a device used to inject “healing” nanites, described below, while also being far stronger than an equivalent organic limb.
~Enhanced Cybernetic Strength [400XP] Prototype’s arm is far stronger than normal limbs, and adds +1 Strength to whatever she does with it.
~Nanite Healing (Custom Healing power) [700XP/lvl * 75% = 525XP/lvl (525 XP)] {Level 3}: A form of healing that in turn starts to transform one into a cyborg. At first it will just turn the injured area into metal, but over time (without a good healing factor, durability, or being healed) can spread causing one to become even more meta. As well as develop a normal weakness (in those metal areas) to magnetism (Not a special vulnerability). Goes against a person's healing factor, or durability if they have no healing factor. If no healing factor, to be cured they need to be healed by somebody with the healing power (or some means of healing). Level 10 enchanced can heal it instantly; however, lower levels or normal/accelerated healing factors will take much longer to heal it (more so a RP purpose agreed upon by Dora & the Player who's character is being affected)
Cybernetic Left Arm [200 XP] Both of Prototype’s arms are robotic. Her left arm is far stronger than the average organic limb.
~Enhanced Cybernetic Strength [400XP] Prototype’s arm is far stronger than normal limbs, and adds +1 Strength to whatever she does with it.
|S k i l l s|
Enhanced Cognition Speed : [600XP (600)]{One Time} By making use of her cybernetic brain, Prototype can process incoming information far faster than an organic mind.
Photographic Memory : [300XP (300)]{One Time} Her cybernetic mind can retain information indefinitely, should she choose to do so.
|C h a l l e n g e s|
Non-Human Appearance: [300 Xp] She cannont heal the metal patches over her body, and though concealable, she chooses not to do so, and even then, it would be a relatively extensive bit of make-up work. Thus, once can quickly realize she is not human.
Psychological Restriction: [150 Xp] Prototype feels inclined to “fix” people when they are broken, even if they don’t want it. Which is quite often, given the repercussions of her healing nanites. Even if someone were to knock her away and tear out her cybernetic repairs, she would instinctively move back towards them to inject them again, believing this would be the best line of action for them, however she can be talked out of doing this.
Lost Sense: [300 Xp] Prototype has no sense of smell whatsoever, which can lead to situations such as not smelling the smoke of a fire, or able to sense if something foul-smelling is near, overall hindering her ability to perceive the world around her.
Lost Sense: [300 Xp] Unknown if it is a side effect, cause, or result of her lost smell, Prototype also has no sense of taste. Not only does this have the obvious detriments of not being able gain pleasure from food or drink, but it is also a ‘gap’ between her and anyone organic she may encounter, a barrier between her and the organic world.
|O r i g i n|
Prototype's life began when another's ended. The life of the woman who previously owned her body isn't important. She was born, lived a full life, and sadly died young, an unfortunate accident while rock climbing in New Zealand. How her body became part of a project that created Proto, it was unsure. It was however, the perfect specimen in the experiment to create a walking virus, built to look like a human, to destroy the very same.
Project Iron Lazarus. Funded in secrecy, kept hidden in plain sight, the project's main objective was to create a virus, one with intention, not to kill, but to convert humans into cyborgs. Cyborgs that could be controlled, and ultimately used for whatever purpose was needed. Some assumed war, others assumed mass conspiracy, cyborgs created to control the economy in the favor of their creators.
While the intent of this project was unknown to those who worked diligently in creating Prototype, they used every resource they had, creating one after another, until finally finding the perfect host. The first to ever be activated, and functional, the first to respond correctly to its programming, the scientists and technicians found began to celebrate prematurely. While Prototype never malfunctioned, she was ejected from the program too early, obvious flaws in her system conflicting with what her main purpose was. Ignoring the flaws, refusing to break her down to begin again, her makers released Prototype on her first test run, fear that their false report to their funders would bring nothing but havoc upon the project.
Prototype was to be the least of their worries however, as ear of the project caught wind, the facility was destroyed near instantly, every creator slaughtered. Without any guidance and direction, the first cyborg virus was left to its own will, the ability to adapt, as well as the malfunctions in her system giving her a lease on life that was never meant to be.
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Post by dora on Feb 19, 2021 11:12:08 GMT
Black Mamba
Telepathy: [100xp + 100xp + 200xp + 50xp - 100xp = 350xp/lvl (3500)] {Level 10} Using the ancient abilities she beleives is stored in her circlet, Mamba is able to peer into the minds of those around her, using their fears, nightmares and fantasies to bring forward powerful hallucinations. As a result, the victim would not believe this situation to be unrealistic, or realize it to be untrue, allowing them to live out the scenario as if the previous moments of encountering Mamba hadn't happened. Other abilities stored within the circlet remain available to Mamba when needed. [Read Thoughts][Multiple Targets][Project Thoughts/Control Others][Undetectable][Uncontrolled Without a Device]
Empathy: [150xp +50xp - 100xp = 100xp/lvl (1000)] {Level 10} As Mamba brings about the illusions of her victims nightmares and fantasies, the power of the circlet draws out their fear or joy of the enviornment they are experiencing within their illusions. [Alter Mood][Undetectable][Uncontrolled Without a Device]
Mastery of "Darkforce" (Bio Energy Concussive): [400xp + 400xp = 800xp/lvl (8000)] {Level 10} Another aspect of Black Mamba's mutation is the ability to "shed her skin," resulting in a black, solid substance that she can control and use to attack her opponents. She predominantly uses it to bind and constrict her opponents, suffocating them, though she's not against using it for other purposes... [Create][Manipulate]
IOP
Name: Python Circlet
Description: A green metal alloy shaped into a serpent circlet. [Cost: 280/lvl + 900 one time (3700)] {Level 10}
Mental Absorption/Reflection: [350XP = 280xp/lvl] When someone makes an attack that would be defended by Will Power, this power will "trigger," absorbing the attack (just as standard Elemental Absorption/Reflection), and then sending a psychic backlash at an equal level on the opponent as their attack was. If the attack is higher than the Mental Absorption/Reflection level, it still affects the target.
Always Accessible: [300 XP] {One Time} Though the circlet can be taken from Mamba, which would require her to put effort into recovering using the abilities not attached to the circlet, when all is said and done, at the end of the day, the circlet has always ended back in her possession. Be it simple chance, or unexplainably appearing among her things, it always returns to her.
Exclusivity: [600 XP] {One Time} For whatever reason, Mamba has been the only being able to use the Circlet. She'd tested its abilities with her younger sister, Asp, in order to see if any other powers might be lurking within, but nothing had happened.
|S k i l l s|
Concentration [200xp (200)] {No Level} As she gained in age, Mamba began to train her mind to focus on a task at hand, something important to the abilities she possesses.
High School Graduate [150xp(150)] {No Level}While Mamba graduated high school, she'd barely skirted by with low grades. Despite her high intelligence, her interest in generic studies was low, as was the effort in graduating.
Fighting Skills[200xp = 200XP(2000)]{Level 10} Because of her nature of work, Mamba had to learn early to defend what was hers, and fight off anyone who dare go against her.
Pressure Points [500xp/lvl= 500xp (1000)]{Level 2} Unlike most others trained in fighting, Mamba prefers the more subtle ways of attacking her victim, while rendering them unconscious or paralyzed
|C h a l l e n g e s|
Mutant 300xp - Black Mamba was born with the X gene.
Vulnerable Loved Ones 300xp - Though Mamba took to the alignment of evil, both she and her sister still grew up in a loving family who still adore their children, despite their mutant gene. They were left behind in Egypt while Mamba and her sister ventured toward France.
Guilty Conscious 150xp - While Mamba thrives as a thief, she's endangered her sister in the process several times, exposing her to a life that she shouldn't have entered. Mamba feels guilt at times whenever her sister is endangered.
Powers Have Sabotaged Old Relationships 200xp - Not everyone became fond of mamba when she'd come into her powers. Always having preferred working with another when raiding tombs, her partner, who'd she'd become extremely close with over the years, revolted at her true nature, leaving her instantly as well as hand delivering her to those they'd always fought against.
Outlaw 200xp - Because of her chosen profession, Mamba made quick enemies with the law, eventually causing her to flee Egypt to find easier game.
|O r i g i n|
Tanya had grown up in a loving home, with a loving family. They carried through traditions that could be recorded back to the begining of their line, and held a close knit family as they continued to grow with each generation. Born in Egypt, her family was one of many keeping the Egyptian past alive, refusing to adhire to the new government set into place. Although they themselves chose to live life as their ancestors did, Tanya began to have other ideas.
While her parents were busy keeping the family household alive by working long hours away from their children, Tanya began to explore her heritage by raiding the tombs of past kings and noblemen. Other from all over the world had turned their home into nothing more than a museum, something her country condoned in order to increase their wealth and standing among the world.
While they could chalk it up to knowledge, and reliving the history of their nation, Tanya took it upon herself to do the same, though for different reasons. Her family was ranked low within their community, though they sat upon mounds of gold left behind by their ancestors. Gold that was simply there to provide wealth in the after life. While she herself believed their souls ascended to some sort of plain of existence, the phrase "Can't take it with you," rang true in her eyes. But in this life however, wealth was the only way to survive.
Tanya began tomb raiding at a young age. One might call it rebellion, but she knew just exactly what she was doing. While under the pretenses of claiming back what belonged to her and her family, raiding the tombs of her own family, she didn't simply stop there. Eventually, she found herself in league with more experienced thieves, eventually meeting one who'd become her partner. They grew close quickly, working togther in an alliance of sorts, while eventually flowered into romance.
At the prime of her career, it wasn't until she'd been bitten by a snake, triggering her mutant gene, that everything began to go downhill. Forced to tote around her younger sister, Cloe, she'd fallen through a weak structure, finding herself deep within a tomb infested with snakes. When Tanya came down to save her, she herself was bitten as well, triggering both girl's mutant gene. Tanya's partner had found the two, and left quickly, alerting the authorities of their whereabouts.
After their admission into the hospital, it wasn't long before Cloe's abilities began to surface, alerting the medical teams of her status as a mutant. Readying Cloe for isolation, Tanya was released into custody of the police for tomb raiding. When her sister's screams could be heard from where Tanya was being held, her own powers raged out of control, rendering those around her unconscious. By the time it was realized what had happened, the two sisters were gone, never to be seen in Egypt again.
Leaving behind friends, family, and those that betrayed them, Tanya's search for control over her power began, Cloe following close behind. Protecting each other with their abilities and sisterly love for one another, it wasn't long before Tanya had come across the circlet she now wears. With her powers under control, Tanya left for France, her sights set on the power and wealth waiting for her. Still caring greatly for her family, her drive to keep them alive and wealthy brought about the Serpent Society. A group of others with their same background who are ready and willing to follow her command.
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